![]() ![]() FIFA 22's flaws, although numerous, remain trifling. This is bearable, as it's still way better than Konami's PES successor, eFootball, which I found to be a jerky mess. Once that wore off, it was evident that this was, again, the same game wearing new shirts, with very few tangible tweaks. It's like running in treacle at first, but you'll adjust, and the goalkeepers are evidently better, at least until the next update and rethink. In this case I was too preoccupied by the slower, and therefore more realistic, pace of the game, to be looking for improved fluidity of movement. We aren't getting the HyperMotion tech that's appearing on next-gen consoles, and I bristle in principle that it isn't also available for top-spec PC systems ![]() FIFA games look and feel amazing to play-straddling the space between TV viewer and participant, like you're there doing it, but talented-even if the graphics settings are sparse and on Ultra it can sometimes seem a little fuzzy round the edges. We aren't getting the HyperMotion tech that's appearing on next-gen consoles, and I bristle in principle that it isn't also available for top-spec PC systems-although I didn't notice at first. I'm forty-five hours in and I've barely scratched the surface. Something, in fact, for everyone, even those for whom the packaging smacks of the defunct European Super League. There are the Kick-off quick games, House Rules mode, skill games, dozens of tournaments to replicate and internationals to play. There's Pro Clubs to play co-op with up to 11 friends. There's more to Volta, the tricksy street football option with a new bearable story mode and some new hilarious and chaotic party games at the weekend. The score below reflects this, but fortunately FIFA 22 without FUT is vast and largely scrumptious.
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